Four Strange little games for the 2022 Variety Megajam. Each inspired by a poem. I had big dreams of making  ten games, and then big dreams of making five, but I am willing to settle for four.  Each ended up a bit larger than I expected, but overall I am pretty satisfied.

All games have an ending. Some have more than one! One even has a super secret ending!

Same controls for all games:

Arrows/Wasd to move

down/S  to pick up or drop an object.

Q to Quit to level select

R to restart

M to mute music

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Some key ramblings copy and pasted from a dev log that may be of interest:

A couple self imposed restrictions/rules/guidelines I have been thinking about-

  1.  Use 10x10 px tiles. This is already forcing me to think a bit about window size. usually work with 16x16 so I am playing around trying to find what dimensions look good with 10x10
  2. Package all games within the same project. I think this will feel nicer and more cohesive (and probably less work) than multiple individual itch projects
  3.  All games should use same character - I built out a very simple character color selector (edited)
  4. All games will be some kind of side view platformer tile based thing (going with what I am comfortable with due to time constraints)
  5.  Let myself be super loose and weird with the games and not worry too much about them working properly
  6.  All games should use a different aspect ratio, currently the application is like 300x300,  so each game will be a different ratio screen size that fits within that

I like this idea of forming a game around a bunch of loose memories/reactions tied to the poem, and I think it would be cool to approach all the games this way.

Sort of just musing here now, but when I first started working with reusing images as tilesets I found it very exciting to look at essentially abstract and arbitrary images and try and figure out how they could be used as an environment

[6:58 PM]"hmm these tiles kind of look like a fence so maybe my game should have a fence"

[6:59 PM]This approach of just using scraps of memories/personal bits and then trying to force a system around them feels kind of similar






StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorMatthewLacker
GenrePlatformer, Puzzle
TagsExperimental, fish, Frogs, jesus, labyrinth, peom

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